Book Description:

The Go Programming Language Phrasebook

Essential Go code and idioms for all facets of the development process

This guide gives you the code “phrases” you need to quickly and effectively complete a wide variety of projects with Go, today’s most exciting new programming language.

Tested, easy-to-adapt code examples illuminate every step of Go development, helping you write highly scalable, concurrent software. You’ll master Go-specific idioms for working with strings, collections, arrays, error handling, goroutines, slices, maps, channels, numbers, dates, times, files, networking, web apps, the runtime, and more.

Concise and Accessible

Easy to carry and easy to use: Ditch all those bulky books for one portable pocket guide

Flexible and Functional

Packed with more than 100 customizable code snippets: Quickly create solid Go code to solve just about any problem

Creating Applications for the 21st Century

Book Description:

Your Hands-On Guide to Go, the Revolutionary New Language Designed for Concurrency, Multicore Hardware, and Programmer Convenience

Today’s most exciting new programming language, Go, is designed from the ground up to help you easily leverage all the power of today’s multicore hardware. With this guide, pioneering Go programmer Mark Summerfield shows how to write code that takes full advantage of Go’s breakthrough features and idioms.

Both a tutorial and a language reference, Programming in Go brings together all the knowledge you need to evaluate Go, think in Go, and write high-performance software with Go. Summerfield presents multiple idiom comparisons showing exactly how Go improves upon older languages, calling special attention to Go’s key innovations. Along the way, he explains everything from the absolute basics through Go’s lock-free channel-based concurrency and its flexible and unusual duck-typing type-safe approach to object-orientation.

Throughout, Summerfield’s approach is thoroughly practical. Each chapter offers multiple live code examples designed to encourage experimentation and help you quickly develop mastery. Wherever possible, complete programs and packages are presented to provide realistic use cases, as well as exercises. Coverage includes

  • Quickly getting and installing Go, and building and running Go programs
  • Exploring Go’s syntax, features, and extensive standard library
  • Programming Boolean values, expressions, and numeric types
  • Creating, comparing, indexing, slicing, and formatting strings
  • Understanding Go’s highly efficient built-in collection types: slices and maps
  • Using Go as a procedural programming language
  • Discovering Go’s unusual and flexible approach to object orientation
  • Mastering Go’s unique, simple, and natural approach to fine-grained concurrency
  • Reading and writing binary, text, JSON, and XML files
  • Importing and using standard library packages, custom packages, and third-party packages
  • Creating, documenting, unit testing, and benchmarking custom packages

60 recipes to create GIS web applications with the open source JavaScript library

Book Description:

Data visualization and analysis has become an important task for many companies. Understanding the basic concepts of GIS and knowing how to visualize data on a map is a required ability for many professionals today. OpenLayers is a JavaScript library to load, display, and render maps from multiple sources on web pages.

“OpenLayers Cookbook” teaches how to work with OpenLayers, one of the most important and complete open source JavaScript libraries. Through an extensive set of recipes, this book shows how to work with the main concepts required to build a GIS web application– maps, raster and vectorial layers, styling, theming, and so on.

“OpenLayers Cookbook” includes problem solving and how-to recipes for the most common and important tasks. A wide range of topics are covered.

The range of recipes includes: creating basic maps, working with raster and vector layers, understanding events and working with main controls, reading features from different data sources, styling features, and understanding the underlying architecture.

“OpenLayers Cookbook” describes solutions and optimizations to problems commonly found.

What will you learn from this book

  • Create maps, understand projection and other important properties
  • Add raster and vector layers
  • Work with important tile providers
  • Work with OGCs WMS and WFS compliant servers
  • Read/write features from/to different data sources
  • Style features to improve their visualization
  • Understand events and work with the main controls

Book Description:

Moodle is a very popular e-learning tool in universities and high schools. But what does it have to offer younger students who want a fun, interesting, interactive, and informative learning experience? Moodle empowers teachers to achieve all this and more and this book will show you how!

Moodle 2 For Teaching 7-14 Year Olds will show complete beginners in Moodle with no technical background how to make the most of its features to enhance the learning and teaching of children aged around 7-14. The book focuses on the unique needs of young learners to create a fun, interesting, interactive, and informative learning environment your students will want to go to day after day.

This is a practical book for teachers, written by a teacher with two decades of practical experience, latterly in using Moodle to motivate younger students. Learn how to put your lessons online in minutes; how to set creative homework that Moodle will mark for you and how to get your students working together to build up their knowledge. Throughout the book we will build a course from scratch, adaptable for ages 7 to 14, on Rivers and Flooding. You can adapt this to any topic, as Moodle lends itself to all subjects and ages.

What you will learn from this book

  • Set up your lessons directly onto Moodle to save paper and effort
  • Get your students doing homework on Moodle so you can grade and give feedback online
  • Use Moodle to encourage discussion and decision-making
  • Introduce your children to the world of blogging within the safety of Moodle
  • Get interactive with self-marking games and quizzes by including images, sounds, and animations
  • Make movies and sound recordings to inspire your class
  • Learn how to make games that will please both the children’s need to play and your headteacher’s need for assessment grades
  • Make the most of what’s free on the Web to get your children working and learning together

The Simple Way to Make Technology See

Book Description:

Learn how to build your own computer vision (CV) applications quickly and easily with SimpleCV, an open source framework written in Python. Through examples of real-world applications, this hands-on guide introduces you to basic CV techniques for collecting, processing, and analyzing streaming digital images. You’ll then learn how to apply these methods with SimpleCV, using sample Python code. All you need to get started is a Windows, Mac, or Linux system, and a willingness to put CV to work in a variety of ways. Programming experience is optional.

  • Capture images from several sources, including webcams, smartphones, and Kinect
  • Filter image input so your application processes only necessary information
  • Manipulate images by performing basic arithmetic on pixel values
  • Use feature detection techniques to focus on interesting parts of an image
  • Work with several features in a single image, using the NumPy and SciPy Python libraries
  • Learn about optical flow to identify objects that change between two image frames
  • Use SimpleCV’s command line and code editor to run examples and test techniques

Book Description:

The future looks bright for Web developers! With Adobe Creative Suite 3 Web Premium, you now have fantastic tools that enable you to create a wide array of content and graphics to deploy on a Web site that is dynamic and easy to maintain.

Adobe Creative Suite 3 Web Premium All-in-One Desk Reference For Dummies is a hands-on, easy-to-understand guide to the main features in all the CS3 Web development products. The no-nonsense approach is designed to help you build Web sites by covering the basics of each program—Dreamweaver, Photoshop, Fireworks, Illustrator, Flash, Contribute, and Acrobat—as well as the new features in a clear and concise minibook. You get all the expert guidance you need to:

  • Choose the right tools for the job
  • Create basic HTML Web pages
  • Punch up your pages with forms and frames in Dreamweaver
  • Save Photoshop images for print and the Web
  • Work with text, shapes, and images in Fireworks
  • Understand page layout
  • Use layers, filters, and effects in Illustrator
  • Work with animation, sound, and video in Flash
  • Add interactivity to PDF files in Acrobat
  • Integrate Dreamweaver, Fireworks, Flash, and Contribute with other Adobe products
  • Tackle advanced concepts
  • And much, much more!

This friendly guide doesn’t just cover all the new tools in the Suite; it also offers you a primer on Web design as well as insight into how the Suite influences design. Complete with helpful hints on securing your work, Adobe Creative Suite 3 Web Premium All-in-One Desk Reference For Dummies is your one-stop guide to making the most of the Suite and developing for the Web quickly and easily!

A Secure and Easy-to-Use MTA for UNIX

Book Description:

at call for a certain amount of study. This book, with careful background explanations and generous examples, eases readers from the basic configuration to the full power of Postfix. It discusses the Postfix interfaces to various tools that round out a fully scalable and highly secure email system. These tools include POP, IMAP, LDAP, MySQL, Simple Authentication and Security Layer (SASL), and Transport Layer Security (TLS, an upgrade of SSL). A reference section for Postfix configuration parameters and an installation guide are included.Topics include:

  • Basic installation and configuration
  • DNS configuration for email
  • Working with POP/IMAP servers
  • Hosting multiple domains (virtual hosting)
  • Mailing lists
  • Handling unsolicited email (spam blocking)
  • Security through SASL and TLS

From compiling and installing Postfix to troubleshooting, Postfix: The Definitive Guide offers system administrators and anyone who deals with Postfix an all-in-one, comprehensive tutorial and reference to this MTA.

Quick, Effective, and Productive Data Science

Book Description:

Discover how to use the popular RStudio IDE as a professional tool that includes code refactoring support, debugging, and Git version control integration. This book gives you a tour of RStudio and shows you how it helps you do exploratory data analysis; build data visualizations with ggplot; and create custom R packages and web-based interactive visualizations with Shiny. In addition, you will cover common data analysis tasks including importing data from diverse sources such as SAS files, CSV files, and JSON. You will map out the features in RStudio so that you will be able to customize RStudio to fit your own style of coding.

Finally, you will see how to save a ton of time by adopting best practices and using packages to extend RStudio. Learn RStudio IDE is a quick, no-nonsense tutorial of RStudio that will give you a head start to develop the insights you need in your data science projects.|

What You Will Learn

  • Quickly, effectively, and productively use RStudio IDE for building data science applications
  • Install RStudio and program your first Hello World application
  • Adopt the RStudio workflow
  • Make your code reusable using RStudio
  • Use RStudio and Shiny for data visualization projects
  • Debug your code with RStudio
  • Import CSV, SPSS, SAS, JSON, and other data
Who This Book Is For

Programmers who want to start doing data science, but don’t know what tools to focus on to get up to speed quickly.

A Guide for Python Programmers

Book Description:

Build software that combines Python’s expressivity with the performance and control of C (and C++). It’s possible with Cython, the compiler and hybrid programming language used by foundational packages such as NumPy, and prominent in projects including Pandas, h5py, and scikits-learn. In this practical guide, you’ll learn how to use Cython to improve Python’s performance—up to 3000x— and to wrap C and C++ libraries in Python with ease.

Author Kurt Smith takes you through Cython’s capabilities, with sample code and in-depth practice exercises. If you’re just starting with Cython, or want to go deeper, you’ll learn how this language is an essential part of any performance-oriented Python programmer’s arsenal.

  • Use Cython’s static typing to speed up Python code
  • Gain hands-on experience using Cython features to boost your numeric-heavy Python
  • Create new types with Cython—and see how fast object-oriented programming in Python can be
  • Effectively organize Cython code into separate modules and packages without sacrificing performance
  • Use Cython to give Pythonic interfaces to C and C++ libraries
  • Optimize code with Cython’s runtime and compile-time profiling tools
  • Use Cython’s prange function to parallelize loops transparently with OpenMP

A Desktop Quick Reference

Book Description:

Written by a leading developer and maintainer of the Linux kernel,Linux Kernel in a Nutshell is a comprehensiveoverview of kernel configuration and building, a critical task forLinux users and administrators.

No distribution can provide a Linux kernel that meets all users’needs. Computers big and small have special requirements that requirereconfiguring and rebuilding the kernel. Whether you are trying toget sound, wireless support, and power management working on a laptopor incorporating enterprise features such as logical volume managementon a large server, you can benefit from the insights in this book.

Linux Kernel in a Nutshell covers the entirerange of kernel tasks, starting with downloading the source and makingsure that the kernel is in sync with the versions of the tools youneed. In addition to configuration and installation steps, the bookoffers reference material and discussions of related topics such ascontrol of kernel options at runtime.

A key benefit of the book is a chapter on determining exactly what drivers are needed for your hardware. Also included are recipes thatlist what you need to do to accomplish a wide range of popular tasks.

A Guide to Planning, Organizing, and Troubleshooting

Book Description:

Organize a Civic Apps Competition (CAC) in your city. This practical guide provides best practices for each phase of the process, based largely on the authors’ firsthand experience planning and managing Apps for Metro Chicago (A4MC). You’ll learn everything from setting goals and creating a budget to running the competition and measuring the outcome.

CACs provide software programmers with platforms for building effective apps, using open government data as a way to foster community involvement and make government more transparent. This handbook helps you address serious questions about the process and shows you what’s required for making your competition successful.

  • Gain insights from the authors’ survey of 15 CACs in the US and Canada
  • Get guidelines for establishing specific goals, and evaluate results with reliable metrics
  • Understand major costs involved and build a budget around partners and sponsors
  • Determine participation incentives, prize categories, and judging
  • Avoid unstructured data sets by being selective when choosing public datasets
  • Learn how the authors handled roadblocks during the A4MC competition
  • Discover ways to sustain lasting community interest once the CAC is over

A Desktop Quick Reference

Book Description:

The Tcl language and Tk graphical toolkit are simple and powerful building blocks for custom applications. The Tcl/Tk combination is increasingly popular because it lets you produce sophisticated graphical interfaces with a few easy commands, develop and change scripts quickly, and conveniently tie together existing utilities or programming libraries.One of the attractive features of Tcl/Tk is the wide variety of commands, many offering a wealth of options. Most of the things you’d like to do have been anticipated by the language’s creator, John Ousterhout, or one of the developers of Tcl/Tk’s many powerful extensions. Thus, you’ll find that a command or option probably exists to provide just what you need.And that’s why it’s valuable to have a quick reference that briefly describes every command and option in the core Tcl/Tk distribution as well as the most popular extensions. Keep this book on your desk as you write scripts, and you’ll be able to find almost instantly the particular option you need.Most chapters consist of alphabetical listings. Since Tk and mega-widget packages break down commands by widget, the chapters on these topics are organized by widget along with a section of core commands where appropriate. Contents include:

  • Core Tcl and Tk commands and Tk widgets
  • C interface (prototypes)
  • Expect
  • [incr Tcl] and [incr Tk]
  • Tix
  • TclX
  • BLT
  • Oratcl, SybTcl, and Tclodbc

Producing Device Drivers

Book Description:

Windows Embedded Compact 7 is the natural choice for developing sophisticated, small-footprint devices for both consumers and the enterprise. For this latest version, a number of significant enhancements have been made, most notably the ability to run multi-core processors and address more than the 512 MB of memory constraint in previous versions. Using familiar developer tools, Pro Windows Embedded Compact 7will take you on a deep-dive into device driver development. You’ll learn how to set up your working environment, the tools that you’ll need and how to think about developing for small devices before quickly putting theory into practice and developing your own first driver from the ground up. As you delve deeper into the details of driver development, you’ll learn how to master hardware details, deal with I/O and interrupts, work with networks, and test and debug your drivers ready for deployment-all in the company of an author who’s been working with Windows CE for more than a decade. Packed with code samples, Pro Windows Embedded Compact 7 contains everything you’ll need to start developing for small footprint devices with confidence. What you’ll learn Understand the internals of Windows Embedded Know how the Windows Embedded Compact device driver model works Plan and design your device driver from scratch Develop stream interface device drivers Learn how to develop NDIS network device drivers Debug and test device drivers for quality and performance Who this book is for This book is ideal for anyone who wants to learn how to develop device drivers. While primarily focused on driver development, it also provides useful insights for both application developers and BSP developers. Table of Contents Part I: Getting Started Introduction to Device Driver Development for Embedded OSs Development Environments-The Tools of the Trade Part II: Fundamentals Design your Device Driver First! Mastering the Hardware Details

Book Description:

With a worldwide community of users and more than a million dedicated programmers, Perl has proven to be the most effective language for the latest trends in computing and business.

Every programmer must keep up with the latest tools and techniques. This updated version of Advanced Perl Programming from O’Reilly gives you the essential knowledge of the modern Perl programmer. Whatever your current level of Perl expertise, this book will help you push your skills to the next level and become a more accomplished programmer.

O’Reilly’s most high-level Perl tutorial to date, Advanced Perl Programming, Second Edition teaches you all the complex techniques for production-ready Perl programs. This completely updated guide clearly explains concepts such as introspection, overriding built-ins, extending Perl’s object-oriented model, and testing your code for greater stability.

Other topics include:

  • Complex data structures
  • Parsing
  • Templating toolkits
  • Working with natural language data
  • Unicode
  • Interaction with C and other languages

In addition, this guide demystifies once complex topics like object-relational mapping and event-based development-arming you with everything you need to completely upgrade your skills.

Book Description:

RapidWeaver allows users with any level of expertise to build beautiful and professional looking websites. The novice user will love the drag and drop, what you see is what you get interface. The advanced users will love that they can get down and dirty with some code when they need to.

This book covers all aspects of developing a website with RapidWeaver. Whether you want a family website to display photos from your latest vacation or a small business that is looking to increase your web presence, this book has got you covered. If you have a Mac and want a website, you need this book.

This book dives into all the components required to build a website with RapidWeaver. The first half of this book builds upon itself and shows you all of the basic building blocks that you will need to develop great websites. It starts off with a basic tour of RapidWeaver and gets you building your first webpage in the first chapter. The book progresses onto how to customize the look and feel of your website with themes and adding simple webpages with text and images all the way to blogs and photo galleries.

The second half of the book dives into more advanced topics that can really help you take your websites to the next level. This includes e-commerce, blogs, managing web content outside of RapidWeaver, Search Engine Optimization and even a little programming. By the end of this book, you will have a solid foundation that will allow you to build powerful websites.

What will you learn from this book

  • Getting RapidWeaver set up and your first webpage created quickly
  • Customize the look and feel of your websites with themes
  • Building webpages with basic content, contact forms, photo galleries, videos and more
  • Use the Stacks Plugin for fluid drag and drop building of your webpages
  • Creating a blog that can be managed from anywhere
  • Turn your website into an e-commerce business and sell your products
  • Build websites for clients that allow them to edit content online
  • Getting your website indexed by the major search engines
  • Adding your own custom code to your RapidWeaver projects
  • Advanced topics like custom 404 pages, responsive web design, safari dev inspector and more

Book Description:

Unravel the mysteries of blockchains

Blockchain technologies are disrupting some of the world’s biggest industries. Blockchain For Dummies provides a fast way to catch up with the essentials of this quickly evolving tech. Written by an author involved in founding and analyzing blockchain solutions, this book serves to help those who need to understand what a blockchain can do (and can’t do).

This revised edition walks you through how a blockchainsecurely records data across independent networks. It offers a tour of some of the world’s best-known blockchains, including those that power Bitcoin and other cryptocurrencies. It also provides a glance at how blockchain solutions are affecting the worlds of finance, supply chain management, insurance, and governments.

  • Get a clear picture of what a blockchain can do
  • Learn how blockchains rule cryptocurrency and smart contracts
  • Discover current blockchains and how each of them work
  • Test blockchain apps

Blockchain has become the critical buzzword in the world of financial technology and transaction security — and now you can make sense of it with the help of this essential guide.

Book Description:

A guide for kids who want to learn coding

Coding is quickly becoming an essential academic skill, right up there with reading, writing, and arithmetic. This book is an ideal way for young learners ages 8-13 who want more coding knowledge than you can learn in an hour, a day, or a week.

Written by a classroom instructor with over a decade of experience teaching technology skills to kids as young as five, this book teaches the steps and logic needed to write code, solve problems, and create fun games and animations using projects based in Scratch and JavaScript. This 2nd Edition is fully updated to no longer require any limited-time software downloads to complete the projects.

  • Learn the unique logic behind writing computer code
  • Use simple coding tools
ideal for teaching kids and beginners
  • Build games and animations
you can show off to friends
  • Add motion and interactivity to your projects

Whether you’re a kid ready to make fun things using technology or a parent, teacher, or mentor looking to introduce coding in an eager child’s life, this fun book makes getting started with coding fun and easy!

Vertex and Fragment Shaders for Game Developers

Book Description:

It’s time to stop thinking that shaders are magical. You can use shaders to turn data into stunning visual effects, and get your hands dirty by building your own shader with this step-by-step introduction to shader development for game and graphics developers. Learn how to make shaders that move, tint, light up, and look awesome, all without cracking open a math textbook.

Practical Shader Development teaches the theory behind how shaders work. The book also shows you how to apply that theory to create eye-popping visual effects. You’ll learn to profile and optimize those effects to make sure your projects keep running quickly with all their new visuals. You’ll learn good theory, good practices, and without getting bogged down in the math.

Author Kyle Halladay explains the fundamentals of shader development through simple examples and hands-on experiments. He teaches you how to find performance issues in shaders you are using and then how to fix them. Kyle explains (and contrasts) how to use the knowledge learned from this book in three of the most popular game engines today.

What You’ll Learn

  • Understand what shaders are and how they work
  • Get up to speed on the nuts and bolts of writing vertex and fragment shaders
  • Utilize color blending and know how blend equations work
  • Know the coordinate spaces used when rendering real-time computer graphics
  • Use simple math to animate characters, simulate lights, and create a wide variety of visual effects
  • Find and fix performance problems in shaders
  • See how three popular game engines (Unity, UE4, Godot) handle shaders
Who This Book Is For

Programmers who are interested in writing their own shaders but do not know where to start, anyone who has ever seen shader code on a forum and wished they knew how to modify it just a little bit to fit into their own projects, and game developers who are tired of using the default shaders found in the game engines they are using. The book is especially useful for those who have been put off by existing shader tutorials which introduce complex math and graphics theory before ever getting something on the screen.

Implementing and Releasing Business Solutions

Book Description:

Gain an understanding of basic and advanced customizations in Dynamics 365 and learn how they can be effectively used to implement simple business requirements. This is a practical book for developers that explains the use of various Dynamics 365 features as well as use of advanced concepts such as Azure integration and custom development.

Customizing Dynamics 365 starts by explaining the business requirements of the example application, which will explain the platform features, and discussing why Dynamics 365 is the ideal platform for the solution. Next, you will set up your development environment and use the different customizations of the platform to implement the basic business requirements of the example application. Further, you will automate the business process and create advanced customizations with plugins and custom workflow activities. Towards the end you will learn more about Azure integration, reports and dashboards, portal development, and data migration techniques, which will help you select the best option for a particular scenario.

After reading this book you will be able to develop solutions with Dynamic 365 by understanding the various features and customizations of the platform.

What You Will Learn

  • Choose the right customizations and configurations to meet end-user requirements
  • Use Azure features with Dynamics 365 to implement complex business scenarios
  • Understand the importance of using source control for Dynamics 365 customizations
  • Discover new trends with Dynamics 365 mobility
Who This Book Is For

Dynamics 365 developers, consultants, and architects.

Create Professional VR Apps Without Coding

Book Description:

Apply the techniques needed to build VR applications for mobile and standalone head-mounted displays (HMDs) using the Unreal Engine. This book covers the entire VR ecosystem including production tools, Unreal engine, workflows, performance and optimization, and presents two fully-developed projects to reinforce what you’ve learned. Media designers, CG artists and other creatives will be able to take advantage of real-time engine techniques and easy-to-learn visual scripting logic to turn their creations into immersive and interactive VR worlds.

Gear VR, the Oculus Go and other Android based VR HMDs are becoming exciting new platforms for immersive business presentations, entertainment and educational solutions. The Unreal engine, one of the world’s most powerful and popular game engines, is now free to use and has become increasingly popular for real-time visualizations and enterprise solutions in recent years.
With Unreal’s powerful blueprint visual scripting system, non-coders can now design blueprints in Unreal, unlock the power of rapid prototyping, and create complex interactions without a line of code. Get your copy of Unreal for Mobile and Standalone VR today and begin using this powerful tool-set to create high-end VR apps for a wide range of applications from games, B2B, to education.

What You’ll Learn

  • Explore the VR ecosystem, including history, recent trends and future outlook
  • Review tool set, graphics and animation pipeline (Blender, Zbrush, Substance Painter and others)
  • Examine graphics optimization techniques
  • Set up a project and the target platform
  • Design interaction with Unreal blueprints
  • Deployments, testing, further optimization
Who This Book Is For

Multimedia designers, CG artists, producers, app developers. No coding experience is required.